Camera

Camera Objects

Camera objects are physical camera objects placed in the scene to depict a viewpoint and rendering style. These conditions are then saved as a Camera in the Design Director of the current drawing.

The following camera objects are available :

  • Camera by View
  • Normal to View
  • Parallel to View
  • By 2 Points

The views saved by the Camera can be attached to their own window which enables them to be opened independently.

In the example below, a camera object is shown selected. The properties of any inserted camera are found in the Design Director > Camera.

Attached View

Any camera view can be assigned its own window. This creates an independent workspace which is accessible using Window > Windows. The name of the camera view is identified by its Camera name in the Design Director.

Example

  1. To create a camera view, create the preferred viewpoint and rendering mode in the editor.
  2. Select View > Insert Camera > (option)
  3. Define the focal point and the target by creating a line of sight.
  4. Select the Camera item in the Design Director then use the Activate option to display the camera view.

Cameras

Camera views created in the scene can be viewed using View > Cameras. A dialog similar to that shown below will be displayed. When the Attached option is checked, the camera view can be viewed independently in the editor.

 

Worked Example

  1. Draw any 3D object in the editor or download and open the Camera Objects drawing.
  2. All objects in this design are stored as separate parts in the Blocks palette should you wish to experiment with multiple cameras.
  3. Follow the above instructions to experiment with various Camera options.

 

See Also

Camera Position and Orientation

Camera Movements

Light Source Properties